Abstract
This essay will delve into an innovative platform for memes where one can share memes on a platform built from the blockchain. The most outstanding feature of the platform is built on the tenet of upholding copyright for the meme makers. This platform will have an algorithm that will prevent users from copying other users’ memes and making their own. Also, this paper will highlight the evidence from other users who have tried to use this technology. This paper will also discuss the implementation of this technology. This paper will also delve into the challenges of implementing the idea, such as building out the infrastructure needed to support the growth of this platform. Finally, the paper will give a conclusion.
Memes are Innovative platform that creates social and economic value
Background context
Memes are a form of digital content that has become popular in the last few years. They are images, videos, gifs, and text posts often shared on social media platforms like Facebook and Twitter. There are many ways that people can share memes online, including sharing them with other users through various services such as Facebook or Reddit. However, this is not always effective; many memes are not seen by their intended audience because they are not shared on the appropriate platforms. People who want to share a meme may have to post it twice or more to ensure it reaches its intended audience.
This is where the Memers platform comes into play. It is an innovative platform that will enable users to create their memes using templates and then share them through social media platforms like Instagram and Twitter in just one click. The platform also provides analytics tools to track how much traffic memes receive from these sites. The problem the Memers platform aims to solve is that users currently have no way of sharing memes without spending hours creating them first – which is not feasible for everyone due to time constraints or lack of creativity (Lonnberg et al., 2020). By providing users with templates, the platform will enable them to create memes in less time. The platform will also allow users to share memes from the Memers app. Therefore, users will not have to leave the app to share their memes.
In the future, we envision the Memers platform enabling users to share their memes on every social network they frequent in just one click. This way, no matter their social network, their memes will reach the largest audience possible. As well as sharing their memes with others, users can explore others’ memes and follow them if they are particularly interested in their content.
Memers is a growing space industry with huge potential. Memes play an essential role in our society and our culture. The Oxford Dictionary has accepted emojis, and celebrities use them regularly (Stevenson, 2014). Nowadays, people spend a lot of their time online, so it is not surprising that memes are so prevalent in all these social media platforms because they allow people to interact. Memes may be funny, but they can also come with a kind of social message. We can see how memes become part of our lives every day. The use of memes as a new media form is becoming attractive to people, thanks to their easy sharing on social networks. Memers platform allows sharing them with anybody, anywhere and anytime.
The Memers platform will use blockchain technology to ensure that the memes are genuine. This is done by utilising smart contracts to verify the ownership of memes. Blockchain technology ensures that no memes will be reproduced illegitimately (Dowdeswell & Goltz, 2022; Sandbeck et al., 2019). Memers Platform is a project that aims to provide an ecosystem for the Memers community. Also, it provides a platform for users to share memes. Businesses will also use it to create memes, promote products and services, and buy and sell memes. This is where the platform can help small businesses in a big way. Suppose one is thinking of starting a business on the Memers Platform and does not have much money to invest. In that case, one will have a significant advantage over their competitors because one can quickly create memes that others will share on social media sites without spending much money.
Another vital function of the Memers Platform is to provide an environment for users to learn about the use of memes in their everyday lives. The platform wants to support the user by providing a platform for them to share their memes and offer guidance on using memes in various situations. Memers Platform will include blogs, articles and other helpful information to help users understand how best to utilise memes in their personal lives. It also aims to provide a platform for users to submit their memes for others to use. Memers Platform will be accessible through a mobile app so that all users can access it on the go, even when they are out and about. At Memers Platform, it is understood how important it is that its users can access the platform at all times of the day. Memers Platform will operate in a safe environment and always go above and beyond to protect its users.
The evidence
Memers platform will use blockchain technology due to benchmarking from scholarly articles and literature on memes’ innovative platforms. A blockchain-based sharing platform for memes, similar to how Facebook and Twitter are used, will be made of multiple nodes on a network (Pawlicki & Jahankhani, 2022). Each node will have a different function, with one node acting as an indexer, another as a user who can post content and another as a content curator. A third node acts as a moderator, who can approve or reject content for publication. The nodes communicate using a public key cryptography system called Merkle DAGs. This allows for anonymous transactions between users without requiring them to share their identity or contact information (Pawlicki & Jahankhani, 2022). The Gnosis team has also developed MemeDex, a similar app allowing users to upload content and curate it. Content can be uploaded to it either by way of a snap or other natively provided app or via a text input field. MemeDex was developed and released in the second quarter of 2018 (Gnosis, 2021). Users who want to upload meme content must pay a fee for the service. This fee is paid in the network’s native token, GNO. Gnosis will be used for decentralised apps (dApps) and smart contracts (except Gnosis itself, which will be developed as a hybrid app). It will also help users predict and value events for markets or governance applications. Gnosis was announced in September 2017, and the whitepaper was published in October (Gnosis, 2021). The Gnosis team has decided to begin with a hybrid app containing some features of a centralised application and some of a decentralised application. Gnosis is meant to be used as a portal for prediction markets, so these are the two main models they have chosen to build on. In order to do that, they need an interface which allows participants to interact with the app.
Finding the market
This meme platform innovation could build/deliver value for its user groups, customers, or stakeholders. First, the company will deliver value to users by providing a product that is useful and fun. The company also plans to deliver value to their customer base by providing access to memes in an easy and convenient way. Finally, they plan on delivering value to their stakeholders by creating a business model that allows them to sustain themselves through advertising revenue.
As an example of how this meme platform innovation could benefit one of its user groups, let us consider how it might help those who are less tech-savvy. A non-tech-savvy person would not be able to use this product in the first place because they do not have access to the internet or any other means of accessing memes on mobile devices like smartphones and tablets. However, if this product were developed, anyone with access to these devices could use it whether they are non-tech-savvy. This means that even though this product is designed for a specific user group it also has applications that extend beyond what was initially intended when designed it.
User groups
Meme platforms allow users to create content, share it with friends and followers, and comment on it. This creates a community of people interested in the same topics and who feel like they are part of something they can be proud of (David, 2017). Not only does this help build brand loyalty among these communities, but it also helps foster a sense of belonging and belongingness within them—which is essential for mental health.
Customers
Meme platforms allow customers to share their opinions about products or services with others, which means that those opinions are more likely to be heard and considered by companies when making purchasing decisions. In addition, customers who use meme platforms are more likely to buy from that company than other customers because they have already demonstrated their interest in something. This can be through sharing ideas or reviews on social media platforms like Facebook or Twitter; therefore, companies can use this information to incentivise potential customers who may not otherwise have been interested in their products or services. Before trying them out on meme platforms such as Instagram or Snapchat storyboards (which have similar functions), Stakeholders (David, 2021). In addition to creating an environment where businesses can learn from consumers.
Implementation
A number of challenges lie ahead in implementing this innovation for having a meme platform, first, partnering with other companies with similar goals and values (David, 2012). This can be difficult because many people will not share our same values, so we will need to work to ensure we are working with people who share our vision.
Another challenge will be building out the infrastructure needed to support the growth of this platform. This includes acquiring new servers, additional bandwidth, and more storage space (David, 2014). It is also important that we have enough power capacity so that even when there is high demand for memes, our platform can keep up without causing problems for other users.
Another challenge is Ensuring the platform can accommodate all types of memes. This includes ensuring users can upload images, videos, and GIFs at no cost.
Experiment
One way to test whether this meme platform innovation is feasible in the early stages is by creating an online survey and asking people if they would like to use a new meme platform. Another way is by creating an app that lets users upload their memes and share them with other users (Saleh & Bista, 2017). This can help determine whether enough people want to use such a service and whether they would use it frequently enough to make it viable.
Another way I could test whether this meme platform innovation is feasible in the early stages is by talking with current users of similar services. For example, if they have suggestions on how we could improve our current design or add more features/functionality to our app. This would give some ideas about what features might be most valuable to our users, which can help improve the product so one can get more people to use it.
Conclusion
The central idea of the memers platform innovation being designed is to make sharing memes with others as easy as possible. Many challenges will need to be overcome to make this possible. However, if one can find a way around those challenges and make my app more usable overall, then one will have a better chance of getting people interested in using it. This is why one has created a specific user group that can help one determine whether one should continue this project and why one has come up with a set of features that one think would be helpful for one user.
References
David, R. (2012). The Meme Machine. New York, NY: Oxford University Press.
David, R. (2017). How Memes Work: The Science of Your Favorite Digital Culture. New York, NY: St. Martin’s Press.
David, R. (2021). How to Make Fun without Losing Money. New York, NY: Oxford University Press.
Dowdeswell, T., & Goltz, N. (2022). NFTs and the enclosure of the digital realm. Information & Communications Technology Law, 1-21.
Gnosis. (2021). A token for gnosis protocol. Retrieved from https://forum.gnosis.io/t/a-token-for-gnosis-protocol/1417
Lonnberg, A., Xiao, P., & Wolfinger, K. (2020). The growth, spread, and mutation of internet phenomena: A study of memes. Results in Applied Mathematics, 6, 100092.
Pawlicki, M., & Jahankhani, H. (2022). Advancing governance of news provenance posted on social media platforms with the use of blockchain technology. In Social Media Analytics, Strategies and Governance (pp. 1-30). CRC Press.
Rebecca, Q. (2017). “Viral fame: a sociological analysis of viral content.”
Saleh, A., & Bista, K. (2017). Examining factors impacting online survey response rates in educational research: Perceptions of graduate students. Online Submission, 13(2), 63-74.
Sandbeck, S., Kingsmith, A. T., & von Bargen, J. (2019). The block is hot: A commons-based approach to the development and deployment of blockchains. In Blockchain and Web 3.0 (pp. 15-29). Routledge.
Scott, S. J. (2004). “Memes, the cultural genes of the 21st century.” Wilmette Institute Journal. 3 pp. 1 – 15.
Stevenson, A. (Ed.). (2014). Oxford Dictionary of English. Oxford University Press, USA.
Woolley, Anita L., Azevedo-Carr, Lawrence and McLean, Royce R.. “Examining the Impact of Memes on Knowledge Construction.” Information Research, Vol. 12, No. 3 (2017) pp. 1-6.
Electric Vehicles Will Be The Future Menace To Climate Change Free Writing Sample
With the anticipation of applying world modern mitigation measures to climate change, electric cars will not be the best substitute for fossil-fuel-driven cars. This will be like substituting current problems now with later issues in the future. Climate change is indeed a menace in the world because of its severity on how it has affected the general life of flora and fauna. Scientists are working so hard that they can come up with anyways, which would be used to mitigate this problem of climate change. “Between 2030 and 2050, climate change is expected to cause approximately 250,000 additional deaths per year from malnutrition, malaria, diarrhoea and heat stress alone” (World Health Organization). This would cost an estimated expenditure of around 2 to 4 million US dollars by the year 2030 on damage to health. Climate change has become a very significant issue, and very hard to reverse the implication due to the progressive emission of greenhouse gases. The major contributor to the emission is carbon dioxide, which takes up around 79 % of total greenhouse gases, and the rest takes around 11% methane, and 10% is nitrogen oxide and fluorinated gases. (United State EPA). These figures show that the emission is at an alarming rate. Therefore there is a need to use alternative means of transport or different nature of energy that will not cause the danger of the emission of greenhouse gases.
Among many industrial activities, which lead to the emission of carbon dioxide, research conducted in the United States show that the transportation sector is responsible for over 55% of total emission (Brinson and Guzman). Another research indicates that the number of cars will have reached 59% by the year 2020; hence they become among the top contributor to the emission through the burning of fossil fuels (Rodrigue, 456). Another research has indicated that, between April and May 2022, the population of cars in the world was estimated to be 1.45 billion vehicles, which were around 1.1 billion vehicles for passenger cars (BONNICI). This average population of cars in the year 2022 alone will contribute an estimated 4.6 metric tons of carbon dioxide emissions (Environmental Protection Agency US. These emissions of greenhouse gasses are at alarming rates, and therefore a sustainable mitigation solution to control them is needed have caused harm to the environment and humankind.
The most common impact of the emission of greenhouses is global warming, which has led to disruptions in the average climate of the living world. The research shows that global temperatures have risen from 0.50 to 10 for the last 100 years (Mikhaylov). This has resulted in ice melting from glaciers and ice caps and deforestation due to reduced water availability in the soils after evaporation hence the expansion of arid and semi-arid areas. The other significant impact is on humans, where inhaling greenhouse gases for a long time leads to health problems. These problems include asthma, high blood pressure, lung cancer, diabetes, Alzheimer’s disease, dementia, and premature death. These health implications, among other environmental substances, have led to climate change (Requia et al.). “The world bank estimated that premature death due to air pollution in 2013 alone cost the global economy about US $225 billion” (2016). Car manufacturers are replacing fossil-fueled cars with electric cars to reduce the emission and hence the climate change impact.
The world is embracing electric cars as they are the solution needed in the mitigation plan to reduce greenhouse gas emissions. The recent data shows an increased number of sales of electric vehicles in 2021, with Norway having the highest percentage of about 86 of total car sales, Iceland at 72%, Sweden at 43%, Denmark at 35%, the Netherlands at 30%, while the other countries have less than 30%. These countries with more significant percentages have reduced greenhouse gas concentrations in the environment, reducing health complications. (Canary Media). This also proves that cars have had a very high demand. Engineers have invented electric vehicles, which are taking over slowly, intending to reduce or face off fossil-driven cars with electric ones. This idea is taking global acceptance.
On the contrary, it is like a technical postponement of a problem for the next 50 years, which would come in a different version and still have a negative implication for the same climate. Besides, China researched the impact of electric cars by comparing the data about air pollution concentration between 2014 and 2018 in 20 major cities and found a significant drop due to the use of electric cars (Guo et al. 249). This research indicates how electric cars immediately offer short-term solutions to the emission of greenhouse gases, but more research needs to be done on sustainability.
Most of the general automobile motors in the US that manufacture cars aim to replace selling fossil-driven cars with electric-driven ones entirely by 2035. Audi company from Germany plans to replace them by 2033, with other companies worldwide planning to replace them by 2050 (Castelvecchi). With this trend, the general automobile motor across the world will have shifted from fuel-intensive to material-intensive energy systems, with hundreds of millions of vehicles carrying massive batteries inside them, which will contain tens of kilograms of materials that have not been mined yet (Castelvecchi).
With all these anticipations of replacing fossil-fueled cars with electric cars, there are other solutions to the emission of greenhouse gasses and the general reduction of climate change effects worldwide. Governments, agencies, and individuals are seeking ways of mitigating climate change where zero emissions of greenhouse gases in one of them. They are also trying to avoid anything that could negatively affect the climate. Some issues related to the manufacturing of electric cars still need to be addressed, such as strategies for recycling and the ultimate disposal of the batteries after use and the greenhouse gasses emitted during the manufacturing process. Electric car batteries are not made of a single cell but multiple cells that amount to several kilograms, unlike laptop batteries. These batteries are made of lithium-ion, so many processes are involved in mining and processing them. There are several challenges related to using Lithium in manufacturing electric car batteries.
Lithium is the significant essential raw material needed to make electric car batteries. A single lithium-ion battery for a car requires 500,000 pounds of material to make a single 1000-pound battery. There are significantly different places in the world where Lithium, including Mibra mines in Minas Gerais’, Brazil, is estimated to have mined 752,400 tons in 2021 and is expected to operate up to 2034. The other place is at Bald Hill Lithium and Tantalum project, which is located in Australia, and mined 274,600 tons of Lithium in 2021 and is projected to run up to 2027. Mount Marion Lithium project is another place of mining located in Australia, which is estimated to have mined 485000 tons in 2021 and is projected to deplete in 2047. The Pilgangoora project in Australia mined 457,300 tons in 2021 and is expected to operate up to 2060 (Mining Technology). There are other places where lithium mining is done, and from the data, no mining beyond 2060 will occur due to the depletion of resources.
Another challenge is related to the lithium mining sites, where several side effects affect the environment negatively and thus yield climate change. This includes water loss since the ground covering the groundwater resources is removed, exposing the water. Mining also results in the destabilization of the ground and loss of biodiversity due to disruptions on the ground. Other impacts include increased salinity of water bodies around the mine and water contamination. The pumped brine during the mining forms a toxic mixture of potassium, magnesium, Borax, and lithium salt that is exposed to the environment and can cause tree death. The reduced water after mining makes the place vulnerable to drought and desertification, another negative implication of climate change and ramifications to the ecological system of the place. (Simpkins). All of the illustrated implications result from the need for Lithium to manufacture electric vehicles. This will have changed the version of climate change from carbon dioxide emission to ecological destruction in the plan of having electric cars.
The third outcome that challenges the idea of shifting to electric cars is the carbon dioxide gas emission during manufacturing. It takes an average of 200 barrels of oil to manufacture a battery that can hold only one barrel of equivalent energy. This means that by manufacturing one battery of 1,100 pounds, machines fueled by fossil fuels will release carbon dioxide 72% more than producing an efficient conventional car. Research shows that manufacturing an electric car results in the emission of carbon dioxide than the conventional car by 20% in its lifetime, which in turn leads to more climate change (Rolander et al.). This will be like transporting emissions from roads to the industries where the batteries are being manufactured. The plans are that there will be increased use of these batteries meaning there will be increased demand for the mineral by 1000% so that there can be manufactured enough care to replace the 1.45 billion cars and more because of the increasing population. The mineral will be depleted, and there might be nowhere else to find the minerals; hence the whole project might collapse together.
The Last but not least challenge that shows that electric cars may not serve the best interest of climate change is the disposal of lithium-ion batteries after they probably break down. When Lithium is left in the trash, it can cause jostling where its temperatures can escalate to higher levels, which can cause an explosion. It can be problematic to dispose of 1.45 billion spoiled electric car batteries, which would be expected to be disposed of in the process of replacing conventional cars to control climate change.
In conclusion, comparing conventional cars and electric cars still holding on mitigation measures for climate change, the world still needs to research the aftermath implications of electric cars. The environmental implication, which contributes to climate change, the material demand to make the batteries, and the possible depletion of the materials, prove that the project might not be sustainable. Therefore, scientists and engineers ought to work more on coming up with better ways that would be applied in the pursuit of mitigating climate change severity in the control of emission of carbon dioxide and other greenhouse gasses.
Works Cited
BONNICI, David. “How Many Cars Are There in the World?” WhichCar, 23 Apr. 2022, https://www.whichcar.com.au/news/how-many-cars-are-there-in-the-world.
Castelvecchi, Davide. “Electric Cars and Batteries: How Will the World Produce Enough?” Nature News, Nature Publishing Group, 17 Aug. 2021, https://www.nature.com/articles/d41586-021-02222-1.
Guo, Jianfeng, et al. “Does air pollution stimulate electric vehicle sales? Empirical evidence from twenty major cities in China.” Journal of Cleaner Production 249 (2020): 119372.
Mining Technology. “World’s Ten Largest Lithium Mines in 2021.” Mining Technology, 13 June 2022, https://www.mining-technology.com/marketdata/ten-largest-lithiums-mines-2021/.
Require, Weeberb J. et al. “How clean are electric vehicles? Evidence-based review of the effects of electric mobility on air pollutants, greenhouse gas emissions, and human health.” Atmospheric Environment 185 (2018): 64-77.
Rolander, Niclas, et al. “StackPath.” StackPath, 16 Oct. 2018, www.industryweek.com/technology-and-iiot/article/22026518/lithium-batteries-dirty-secret-manufacturing-them-leaves-massive-carbon-footprint.
Shareef, Hussain, Md Mainul Islam, and Azah Mohamed. “A review of the state-of-the-art charging technologies, placement methodologies, and impacts of electric vehicles.” Renewable and Sustainable Energy Reviews 64 (2016): 403–420.
Simpkins, Laura. “The Side Effects of Lithium Mining.” The Side Effects of Lithium Mining | Wellcome Collection, 23 Sept. 2021, wellcomecollection.org/articles/YTdnPhIAACIAGuF3.
United State EPA. “Overview of Greenhouse Gases | US EPA.” US EPA, 23 Dec. 2015, www.epa.gov/ghgemissions/overview-greenhouse-gases.
World Health Organisation. “Climate Change.” Climate Change, 6 Nov. 2022, www.who.int/health-topics/climate-change#tab=tab_1.
Brinson, Linda , and Francisco Guzman. “How Much Air Pollution Comes From Cars?” How Much Air Pollution Comes From Cars? | HowStuffWorks, 7 July 2021, auto.howstuffworks.com/air-pollution-from-cars.htm.
Rodrigue, Jean-Paul. “Percentage of Households by Number of Vehicles, 1960-2020 | the Geography of Transport Systems.” The Geography of Transport Systems | the Spatial Organization of Transportation and Mobility, 2020, transportgeography.org/contents/chapter8/urban-transport-challenges/household-vehicles-united-states.
Environmental Protection Agency US. “Greenhouse Gas Emissions from a Typical Passenger Vehicle | US EPA.” US EPA, Mar. 2018, www.epa.gov/greenvehicles/greenhouse-gas-emissions-typical-passenger-vehicle.
Canary Media. “Chart: Which Countries Buy the Most EVs?” Canary Media, 2 Sept. 2022, www.canarymedia.com/articles/electric-vehicles/chart-which-countries-buy-the-most-evs.
Mikhaylov, Alexey, et al. “Global climate change and greenhouse effect.” Entrepreneurship and Sustainability Issues 7.4 (2020): 2897.
Elements Of Drama And Theatre Essay Example
Introduction
Theatre is an essential cultural activity that has been present in all societies throughout history. It is a necessary tool for communication and can be used to express ideas and feelings. It can also be used to entertain and educate. Théâtre is made up of many elements, which can be divided into two main categories: the technical elements and the performance elements (Biswas; Haseman and O’Toole; Lombardo et al.; Meineck).
The Technical Elements
Technical elements are those elements that are used to create the physical production of a play. This includes the set, the lighting, the sound, and the props. The set is the most important of the technical elements as it creates the environment in which the play’s action takes place (Biswas; Haseman and O’Toole; Lombardo et al.; Meineck). It can be simple or complex, depending on the needs of the production. The set must be designed so that it is safe for the actors and the audience and so that it can be easily assembled and dismantled. The lighting is used to create the desired atmosphere and highlight the play’s action. It can be used to create different moods and to change the focus of the audience’s attention.
The sound is used to create a realistic environment and heighten the audience’s emotions. It can create tension, indicate the passage of time, or create special effects. The props are the objects used by the actors in the play. They must be chosen carefully to be safe and appropriate for production.
The Performance Elements
The performance elements are those elements that the actors use to create their characters and tell the story. This includes the acting, the directing, and the script. The acting is the most important of the performance elements as it is the actor’s job to bring the character to life and to make the audience believe that the character is real. The actor must understand the character’s motivation and express the character’s emotions (Biswas; Haseman and O’Toole; Lombardo et al.; Meineck).
The directing is responsible for the overall interpretation of the play. The director must be able to work with the actors to help them create their characters and stage the play in an effective and entertaining way. The script is the written text of the play. It must be carefully crafted to be exciting and easy to understand.
The Characters
The characters are the people who populate the world of the play. They must be carefully created to be believable and exciting (Biswas; Haseman, and O’Toole; Lombardo et al.; Meineck). The main character is the person who the story is about. The main character must be relatable and sympathetic so that the audience can empathize with them. The supporting characters are the people who help to advance the story. They must be exciting and well-developed to hold the audience’s attention. The antagonist is the person who conflicts with the main character. The antagonist must be believable and menacing to invest the audience in the conflict.
The Plot
The plot is the sequence of events that make up the story. It must be carefully constructed so that it is believable and entertaining. The exposition is the part of the story where the characters and the setting are introduced. The exposition must be exciting and informative to engage the audience from the start.
The rising action is the part of the story where the conflict develops. The rising action must be exciting and suspenseful, so the audience is kept on the edge of their seats. The climax is the part of the story where the conflict reaches its peak. The climax must be thrilling and suspenseful so that the audience wants more. The falling action is the part of the story where the conflict is resolved. The falling action must be satisfying and believable to satisfy the audience with the outcome. The resolution is the part of the story where the aftermath of the conflict is shown. The resolution must be realistic and believable so the audience can relate to the characters (Biswas; Haseman, and O’Toole; Lombardo et al.; Meineck).
Theme
The theme is the central idea of the play. It is the message that the playwright is trying to communicate to the audience (Biswas; Haseman, and O’Toole; Lombardo et al.; Meineck). The theme must be carefully chosen so that it is relevant and exciting.
Point Of View
The point of view is the perspective from which the story is told. It can be from the point of view of one of the characters, or it can be from the point of view of the narrator (Biswas; Haseman and O’Toole; Lombardo et al.; Meineck). The point of view must be chosen carefully to be effective and engaging.
Style
The style is how the play is written. It can be serious or comedic, formal or informal. The style must be appropriate for the theme and the characters.
Dialect
The dialect is how the characters speak. It can be the regional dialect of the area where the play is set, or it can be the dialect of a specific group of people (Biswas; Haseman and O’Toole; Lombardo et al.; Meineck). The dialect must be appropriate for the characters and the setting.
Symbolism
Symbolism uses objects, colors, or actions to represent ideas or concepts. Symbolism can be used to add depth and meaning to the play.
Imagery
Imagery is using words to create pictures in the audience’s mind. Imagery can be used to create an atmosphere and to set the tone of the play.
Sound
Sound is the use of noises to create an atmosphere and set the play’s tone. Sound can create tension, indicate the passage of time, or create special effects.
Music
Music is the use of sound to create atmosphere and set the play’s tone (Biswas; Haseman and O’Toole; Lombardo et al.; Meineck). Music can create tension, indicate the passage of time, or create special effects.
Dance
Dance is the use of movement to create atmosphere and set the play’s tone. Dance can create tension, indicate the passage of time, or create special effects.
Costume
The costume is the clothing worn by the characters in the play. It must be appropriate for the period and the setting of the play.
Makeup
Makeup is the use of cosmetics to enhance the appearance of the characters (Biswas; Haseman and O’Toole; Lombardo et al.; Meineck). Makeup can be used to create different moods and to change the focus of the audience’s attention.
Conclusion
In conclusion, theatre is an important cultural activity that has been present in all societies throughout history. It comprises many elements, which can be divided into two main categories: the technical and the performance elements. Technical elements are those elements that are used to create the physical production of a play. The performance elements are those elements that the actors use to develop their characters and tell the story.
Works Cited
Biswas, Siddhartha. “Theatre Theory and Performance: A Critical Interrogation.” Google Books, Cambridge Scholars Publishing, 2017, books.google.co.ke/books?id=0sI3DwAAQBAJ&printsec=frontcover&dq=Elements+of+Drama+and+Theatre&hl=en&sa=X&ved=2ahUKEwjnoq2OgLL7AhWrT6QEHYbVD6s4FBDoAXoECAYQAg#v=onepage&q=ElementsofDramaandTheatre&f=false.
Haseman, Brad, and John O’Toole. “Dramawise Reimagined: Learning to Manage the Elements of Drama.” Google Books, Currency Press, 2017, books.google.co.ke/books?id=UGhuvgAACAAJ&dq=Elements+of+Drama+and+Theatre&hl=en&sa=X&ved=2ahUKEwj-19DZ_7H7AhXLh1wKHVF_D0cQ6AF6BAgHEAI.
Lombardo, Vincenzo, et al. “Drammar: A Comprehensive Ontological Resource on Drama.” Lecture Notes in Computer Science, 2018, pp. 103–18, https://doi.org/10.1007/978-3-030-00668-6_7.
Meineck, Peter. “Theatrocracy: Greek Drama, Cognition, and the Imperative for Theatre.” Google Books, Taylor & Francis, 2017, books.google.co.ke/books?id=3gYqDwAAQBAJ&printsec=frontcover&dq=Elements+of+Drama+and+Theatre&hl=en&sa=X&ved=2ahUKEwj-19DZ_7H7AhXLh1wKHVF_D0cQ6AF6BAgBEAI#v=onepage&q=ElementsofDramaandTheatre&f=false.